Done, done and done
Problem: Running out of time.
Ok I admit, I should have started working solidly from the beginning (JANUARY), rather than say… August.
Solution: START EARLIER.
Time was a huge factor and drawback which I have learned my lesson on.
Problem: Renders that didn’t match.
To save time, I started rendering bits and pieces before I had completely finished. Which meant when the rest was done, sometimes the new renders didn’t coincide with the old stuff, which was I’m-gonna-tear-my-hair-out-annoying when I had to rerender and find out what was different in the scene to the previous one.
Solution: Render all together or keep track of render layers.
Of course if time permits, I would have rendered it all in one go. But I should have at least kept track of render layers and stopped making new ones that made it confusing.
Problem: Too many freaking files.
Solution: I’m not too sure there would be one.
Problem: MAYA.
Well…Yeah ’nuff said.
I might leave you with some stats of my animation:
Now if you’ll excuse me, I’m going to find something to do till I get tired at 4am. Hello, retarded body clock.
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