9
Nov

Done, done and done

I think I’m FINALLY finished. Thought I should give an overview of how the project went.

Problem: Running out of time.
Ok I admit, I should have started working solidly from the beginning (JANUARY), rather than say… August.
Solution: START EARLIER.
Time was a huge factor and drawback which I have learned my lesson on.

Problem: Renders that didn’t match.
To save time, I started rendering bits and pieces before I had completely finished. Which meant when the rest was done, sometimes the new renders didn’t coincide with the old stuff, which was I’m-gonna-tear-my-hair-out-annoying when I had to rerender and find out what was different in the scene to the previous one.

Solution: Render all together or keep track of render layers.
Of course if time permits, I would have rendered it all in one go.  But I should have at least kept track of render layers and stopped making new ones that made it confusing.

Problem: Too many freaking files.
Solution: I’m not too sure there would be one.

Problem:
MAYA.

Well…Yeah ’nuff said.

I might leave you with some stats of my animation:

  • 1 song
  • 4 minutes
  • 6000 frames
  • 4 computers worked simultaneously at one point
  • 73,340 renders in 232 folders
  • 100.2 GB of data
  • 1 person in need of 1 serious break
  • Now if you’ll excuse me, I’m going to find something to do till I get tired at 4am. Hello, retarded body clock.

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    About

    This is Joyce's development blog for KIB212. It chronicles the start to finish of her final project: LEIF ERIKSON.