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goo camera attack.
Used the exact same method as the attack, but because this is a close up paint effects looked a little dodgey. So I animated an extruded NURBS surface along the animated curves and applied the goo shader onto that to get it looking good.
ATTACK!

Chris has been sending me source files throughout the semester as I have been saying early on, how daunting I found creating the goo. A couple of his files involved hair follicles which gave some really nice and easy dynamic movement. However, when I used this method in my scene, especially with the collisions on for each body part and the ground, the scene became very sluggish. I also found I didn’t have enough control on each hair, especially when the goo strands float between being agressive and passive. So I decided against hair, and chose to animate the curve points instead. This might have been more time consuming in the long run, but I had a lot of control.
After much, much trial and error, the following is the process I settled upon:
In the end, it probably took the better part of three days for this scene. And the process was very simple because I had some base scenes and methods sorted already. I didn’t have to be so scared of it.
Ew, you’re leaking

NEXT UP: goo attack - no more procrastination!
Foot begone!

I then applied a Uniform field to get the particles going in one direction and a Turbulence field.
Revision #98
I think that she should “break out” of her stasis by him SLOWLY arriving and SLOWLY reaching up to the door, just before the “she says” and then quickly shutting it (like you have it, but with him glancing toward her ALL the time as if to say “I won’t get caught, I won’t get caught in his head” The arrival of the voice should seem as if it’s shocked him to close the door before he meant to, and in a manner which he didn’t mean to, and this should “shock her awake”, as if she’s hit by a little ripple… and then she settles very slowly…as if he’s the dream, but she can’t remember it on waking.
After that, it’s ALL GOOD.
In fact, I think you got on a roll. It’s very moving.
Character Animation 100%

Started Rendering…

I have broken down the scenes into the frame number, so that I can render out non-moving backgrounds. My table is a little complex… but rendering is underway at least.
Shadering take 3

I modified it a little, layering two shaders - one that makes the smaller cracks and reflection and the other with the deep cracks - that way it’ll be easier to animate.
