Archive for September, 2008

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27
Sep

Love you mel script

I love Zebruv mel script as much as one could possibly love a script. SO GLAD I had a feeling to look for a UV helper. Basically the script creates perfect UV’s for you. All you have to do is select the seam edges and press a button. VOILA!

Only problem I stumbled upon is that the script fails on my torso mesh. Tried a whole number of seam variations. Nothing worked for it. So I ended up UVing the arms seperately, then the torso itself.

Still, the script rocks my socks.

16
Sep

Left to do

THINGS TO DO:

  • Animate last part of hallway
  • Particles - turn body parts to dust
  • Shaders - cracks
  • Goo - ooze, drip and when it comes “alive”
  • Paintings - eyes moving
  • 15
    Sep

    Crawling… along…

    Animation has slowed to a crawl.. because well animating a crawl is the most tedious thing. Spent the whole day trying to time it correctly and making sure she’s not crawling too fast or too slow. Had to act many of the parts out, which was funny because my mother didn’t know what the hell I was doing.
    12
    Sep

    Revision #2

    Some more feedback this week:

  • more disorientation when she wakes from her stupor
  • blink out of sync, by a frame
  • at mirror, anticipate head turn
  • camera stops when she grabs mirror
  • ease into zoom
  • maybe she should stare directly at the camera when she walks by the paintings, as if we the audience is one of the paintings watching her
  • cuts on the second drip
  • some motion when she hears the goo erupting
  • Chris liked the animation when she gets attacked by the goo, which was awesome. Got to animate the last hallways next. I would have the bulk of the character animation completed then.

    5
    Sep

    Animation Revision

    Showed Chris what I’ve animated so far, gave me a couple of pointers:

  • camera less flowy - stay on face, stay on hand
  • steps back instead of forward when stumbling
  • cut when she steps backwards
  • at the mirror, more pause, leans over and looks over to the frame and then cut
  • About

    This is Joyce's development blog for KIB212. It chronicles the start to finish of her final project: LEIF ERIKSON.