
I love Zebruv mel script as much as one could possibly love a script. SO GLAD I had a feeling to look for a UV helper. Basically the script creates perfect UV’s for you. All you have to do is select the seam edges and press a button. VOILA!
Only problem I stumbled upon is that the script fails on my torso mesh. Tried a whole number of seam variations. Nothing worked for it. So I ended up UVing the arms seperately, then the torso itself.
Still, the script rocks my socks.
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THINGS TO DO:
Animate last part of hallway
Particles - turn body parts to dust
Shaders - cracks
Goo - ooze, drip and when it comes “alive”
Paintings - eyes moving
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Animation has slowed to a crawl.. because well animating a crawl is the most tedious thing. Spent the whole day trying to time it correctly and making sure she’s not crawling too fast or too slow. Had to act many of the parts out, which was funny because my mother didn’t know what the hell I was doing.
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Some more feedback this week:
more disorientation when she wakes from her stupor
blink out of sync, by a frame
at mirror, anticipate head turn
camera stops when she grabs mirror
ease into zoom
maybe she should stare directly at the camera when she walks by the paintings, as if we the audience is one of the paintings watching her
cuts on the second drip
some motion when she hears the goo erupting
Chris liked the animation when she gets attacked by the goo, which was awesome. Got to animate the last hallways next. I would have the bulk of the character animation completed then.
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Showed Chris what I’ve animated so far, gave me a couple of pointers:
camera less flowy - stay on face, stay on hand
steps back instead of forward when stumbling
cut when she steps backwards
at the mirror, more pause, leans over and looks over to the frame and then cut
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