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9
Nov

Done, done and done

I think I’m FINALLY finished. Thought I should give an overview of how the project went.

Problem: Running out of time.
Ok I admit, I should have started working solidly from the beginning (JANUARY), rather than say… August.
Solution: START EARLIER.
Time was a huge factor and drawback which I have learned my lesson on.

Problem: Renders that didn’t match.
To save time, I started rendering bits and pieces before I had completely finished. Which meant when the rest was done, sometimes the new renders didn’t coincide with the old stuff, which was I’m-gonna-tear-my-hair-out-annoying when I had to rerender and find out what was different in the scene to the previous one.

Solution: Render all together or keep track of render layers.
Of course if time permits, I would have rendered it all in one go.  But I should have at least kept track of render layers and stopped making new ones that made it confusing.

Problem: Too many freaking files.
Solution: I’m not too sure there would be one.

Problem:
MAYA.

Well…Yeah ’nuff said.

I might leave you with some stats of my animation:

  • 1 song
  • 4 minutes
  • 6000 frames
  • 4 computers worked simultaneously at one point
  • 73,340 renders in 232 folders
  • 100.2 GB of data
  • 1 person in need of 1 serious break
  • Now if you’ll excuse me, I’m going to find something to do till I get tired at 4am. Hello, retarded body clock.

    8
    Nov

    DISCREPANCIES GALORE

    I have come to realised I really really hate fixing up renders, when there’s just the little things that are different. Spent the pass week fixing up little things. Oh-so-annoying little things.

    Things like:

  • shadows that suddenly change in the scene because I unlinked a light and forgot to link it back when I had to render the rest of the scene,
  • little changes in the specular or diffuse or shadow, and it would take me hours to figure out what was different from the original to the newly rendered batch
  • particles that suddently stopped moving in a batch render (I had to rerender the end 20 frames one by one of leg particles because every subsequent frame after the first one would render exactly the same!)
  • the very last bit where the door opens: the door and the mannequin would not line up, too many hours it took to fix that
  • backgrounds that would suddenly move quicker than the objects, even when it is set to the RIGHT frame rate and I hadn’t changed the camera at all
  • so on and so forth…
  • The only thing that’s worse than a bad render, is rerendering said render more than once. BUT. IT’S. DONE.

    2
    Nov

    MIA

    I’ve been busy working on the graduate DVD the past couple of days… and on my birthday too.. awesome.
    16
    Sep

    Left to do

    THINGS TO DO:

  • Animate last part of hallway
  • Particles - turn body parts to dust
  • Shaders - cracks
  • Goo - ooze, drip and when it comes “alive”
  • Paintings - eyes moving
  • 29
    Aug

    Begin. Animating.

    Finally began the arduous task of animating… I made up a rouch estimate on the time frame to get it all done. It does not look pretty…

  • Animation by 26th September (4 weeks)
  • Problem Solved by 3rd October (1 week)
  • Rendering completed by 17th October (2 weeks)
  • Compositing done by 26th October
  • Due date for the DVD 28th October
  • About

    This is Joyce's development blog for KIB212. It chronicles the start to finish of her final project: LEIF ERIKSON.